
Made multiple extensions to the setting, most of which predate the release of TNG, and most of which have been contradicted by later Star Trek canon. Has related starship combat game, Star Trek III Tactical Combat Simulator, later renamed Star Trek Tactical Combat Simulator Other considerationsĮxtensive adventure support, long out of print. Final rank and position is contracted with the GM prior to beginning. Routine activities rolled on 1d10 rather than 1d100, and automatically succeed if skill 10+ Other system mechanicsĬombat is action point based, uses hit points, and intended for counters-on-map.Ĭharacter generation is rolled attributes, training templates for academy and branch, plus command and department head schools, plus randomized terms in various assignments providing skill gain rolls allocated to individual skills as desired. Skill percentile determines a number of automatic capabilities, harder items are roll 1d100 for skill percentile or less, possibly modifying the percentile. Percentile rated attributes and skills, plus some racial abilities. TNG seasons 1 & 2 only, but with only two books for TNG, and requiring the TOS based core. TOS/TAS + own expanded universe versions of Orions, Klingons and Romulans. The boardgame presumes a medium form control sheet for every ship, and allows more easily for using ships other than the Constitution class in position-playing mode.

Ship combat moved to the separate "Star Trek Tactical Combat Simulator" boxed boardgame. 2nd Edition - 3 small rulebooks, covering combat, roleplay, GMing, and character gen.Ship combat presumes players doing particular position based roles, and using a Constitution Class antagonists and smaller ships as GM-only short-form simplified mechanics. 1st Edition - monolithic rulebook including starship combat and personal combat mechanics as boardgames, in addition to roleplay.

Out of print license revoked for cause in 1989.
